Role: modeling, lighting, look development, compositing

This was a test we produced at BUCK to show the client how the CG food we create looks like.

I was responsible for all of the Modeling, Look Development, Lighting and Compositing.

For this example, I used a fully procedural shading workflow. There are no texture maps or UVs on anything. There are some Vertex maps controlling the blends between materials, but these are UV-independent as well.


Produced at BUCK